Links about how to cartoon, self-publish or both. PLEASE NOTE: The How-To Guide is no longer being maintained. I'm putting it back on the web since I've received a couple of requests, but I'm no longer adding to the How-To Guide, nor am I fixing dead links. Despite that, much of the information here is useful, and the internal links will never go bad. Site created by Ampersand. Last updated November 1999. The purpose of this site isn't to include every comics-creation-related
website that's out there, but only the ones that I believe are especially
useful. If you have a comment about the "How-To Guide," please
email me. Special thanks to Ishmael Hope for
all his help.
If you're an absolute, utter beginner, here's some advice on getting started. The Cartoonist's Materials FAQ is an overview of the basic tools of the trade, for both comic strips and books. Includes info on paper size. Two terrific step-by-step demonstrations of how they do it by real pros: Howard Cruse's How One Wendel Strip Was Created (in which Cruse describes both his writing and drawing process), and Gene Fama's detailed description of his process. Fama's page is particularly useful for folks who want to learn about coloring comics with Photoshop. John McCleod, creator of Dishman and other terrific small-press comics, has written Tool Talk, outlining the tools o' the trade (it's especially great for lettering), and The Small Press Faq, which has useful information for all cartoonists. Highly recommended. A directory of drawing comics info by Rob Davis. Includes sections on pencils, inks, colors and conventions. Well worth reading. Bee-chan's beautiful U R Drawing site will be of special interest to cartoonists who want to draw manga-style comics. My favorite part is Bee-chan's copiously illustrated How to Colour with Photoshop page. How I Colour on Computer, by Robin Riggs, and Computer Color, Step by Step, by Quinn Supplee. The basics, clearly explained. Balloon Tales has excellent information on how to do computer lettering for comics. Comic-book lettering fonts available include various fonts by Comicraft (price ranges from $30-$850), Whizbang ($24) and Witzworx, a Shareware font by Ron Evry ($10). An exuberant website of coloring-related links has been put together by Scott Ewin. Dave Sim's instructional essays on creating comics and self-publishing. Even if you have no interest in self-publishing, this is good reading on art materials and ESSENTIAL reading on "what it takes" to become a professional cartoonist. R'ykandar Korra'ti's excellent Art Materials FAQ has tons of information about basic
drawing media, with an eye towards how well they age.
Marc Fleury's Guide To Writing Comics is a collection of essays for the beginning writer, going through the process right from the start, often focusing on technical questions, such as word balloons and script format. In my opinion, the best comics-writing page out there. The Secrets of Writing Comics by James Hudnall. Another collection of essays for the beginning comics writer, these focus more on the "big" writing questions, such as character-building and conflict. Essays on how to break into writing comics (mainly for the larger comic book companies) by
Peter David on "How
I Write a Story"
(Note: this section contains information peculiar to comic strips, but of course much of the general information in other sections, particularly the section on drawing, is also applicable to us strippers.) If you're an absolute, utter beginner, here's some advice on getting started. A brief guide to submitting a strip to syndicates. A list of syndicate addresses. Odds and Money, a brief description of the odds against making it, and how much money won't be made. An essay on creating comic strips (chiefly on where the ideas come from) by For Better or For Worse creator Lynn Johnson. The Cheapening of the
Comics, a speech by Calvin and Hobbes creator Bill Watterson.
Although not a "how-to" lecture, this speech does give a picture
of how comic strips are produced and distributed.
A page of links to submission guidelines for various comic book publishers. Essays on how to break into writing comics (mainly for the larger comic book companies) by
Gerard Jones's essay Getting Off the Merry-Go-Round (before you puke), about the artistic perils of work-for-hire. Everyone considering doing work-for-hire should read this. Dave Sim's essay on the problems and benifits of work-for-hire for cartoonists who create and own their own work, or who want to create and own their own work, and his Pro-Con speech about (amongst other things) why the big companies will usually screw creators over.
Dave Sim's Instructional Editorials provide a different view than other guides; less on the mechanical aspects of self-publishing (although there's some of that), more on the basics of what it takes to self-publish. This is essential reading. Adam Swan's Guide to Self-Publishing has a lot of excellent practical information for prospective self-publishers, as does his Guide to Distribution and his answers to questions. Among other things, there's good info about color publishing, with a response from another comic book publisher. Gary Reed's Guide to Self-Publishing is an document similar to Swan's guide, although some of the details are out-of-date. Foundation Comics' site includes a terrific how to self-publish guide discussing the process from the very start. Self Publishing: A Primer for Creators is an basic outline of the process, by the publisher/writer behind ESPers and other comics. Well worth reading. Although I wouldn't recommend using ANY printer without shopping around first, Brenner Printing comes highly recommended by many self-publishers. Information about the Xeric Foundation, which awards grants to help self-published cartoonists with the printing bill. Jeff Mason maintains a list of indy-comic-friendly stores, and a list of comic-friendly media to send press releases to.
A short, pithy page from Caption that shows exactly how easy it is to create your own mini-comic - or at least, the physical production aspects of it. John McCleod, creator of Dishman and other terrific small-press comics, has written The Small Press Faq, which is simply the best discussion of small press comics I've seen on the web. Doing Your Own Zine, by Sarah Dyer of Action Girl fame, is a super-fabulous beginner's course for wanna-be zine publishers.
There's lots of overlap between some of these pages and this one, but each contains material that's not on the others, so browse 'em all. Pat's Cartoonist's Fountain of Knowlege has a lot of extremely useful information; similar in spirit to my page, but in some ways better (truth hurts), with lots of links I don't have. Another good page is Creating Comics, maintained by comics writer Dave Law. Again, similar in spirit to this page but sometimes better, with lots of new links. The British comics site Caption includes an enjoyably eclectic collection of essays on crafting comics, Pencil and Paper. Mike Fragassi's page on resources for comic creators is but a small part of his excellent Alternative Comics WWW Guide. Tools for Creators is a page similar to this one, but with resources for creators in search of collaborators, and various discussion boards. It was via Tools for Creators that I found the Comics as a Career Archive, which has many useful text pieces, mostly from USENET discussion groups.
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